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Latest post: Sunshine and Laughter (Part VII)

Twenty years ago, two friends did the first thing any child did when they opened The Sims: kill everyone in a fire.

But the two friends weren’t satisfied with the basic-ass mass murder plot, and so they came up with new ways to torture their sims. One saw The Sims as a way to satirize the destructive environment she found herself in—at the time, magnet schools—and created bizarre households such as “Play the Violin, Johnny” where a little boy is stuck in a room with windows on all sides with nothing but a violin and his grandmother watches him from a couch to make sure he doesn’t do anything else. The other was fascinated by what playing The Sims reveals about ourselves but was also being screamed at or belittled 24/7 so nothing really panned out.

Years passed. There was like the standard childhood-friend thing where they grew apart. The friends had independently entrenched themselves in academia, the kind with the dorky fancy wizard robes where the importance of margins reigns supreme. Now they needed a way to handle their struggles with trauma recovery, systemic misogyny, the contradictory nature of ahimsa and satya, the fact that we don’t live in a meritocracy and thinking too far outside the box actually gets you punished, hypocrisy, and all that other shit that zombifies Millennials.

Enter The Sims 4.

The friend who found herself crushed under the weight of uncertainty, a risk-taking creative thinker who’s punished for her mistakes more often than she’s praised for her merits, used the sims’ free will as a way to give herself less control over the story. The friend who found herself isolated in a community that couldn’t accept her for who she is, a natural powerhouse who refuses to be silenced, created elaborate scenarios in The Sims 4 to parody the challenges she faced. And the characters that came out of these experiments are a bit too on-the-nose.

Our struggles aren’t over, but they’re far from unique. Luckily we kept that side of ourselves, the side that’s not really childhood joy but rather childhood exploratory insanity chaos, and this is where we express it.


Author: Dolly Llama
Updates on some Sundays
(Will return on 6/14/20. This work deadline is eating me alive)

Much like agriculture started the downfall of man, free will was the beginning of the end for the Lius and Jeong-Espinosas. Their choices could lead to the blossoming of an epic romance or the dissolution of a suffocating marriage, a life spent pleasing their parents or a life spent trying to break from their influence, a life spent exploiting what their world has to offer or just living in it.

But the two skilled families have their pick of life-prolonging talismans. Ambrosia. Books of life. Death flowers. Potions of Youth. In essence, they’re not dying or staying dead unless they want to. So while they have their spats and live their lives, their minds churn with the sum total of their experiences, each feeding that ultimate decision, the final choice that might be the most disturbing implication of the Sim universe.

Table of Contents
Latest post: Sunshine and Laughter (Part VII)

Land’s sakes she really wants to leave with that tortilla press.

In progress: Sunshine and Laughter (Part VIII)
Outline/Poses/Gameplay/Screenshots/First Draft 0%/Second Draft 0%


Gnome Dome of Opiome

Author: Simister
Next update: Time is a capitalist illusion, man, that’s what the elf people in the log told me

WHEN WILL THE MORMON CHURCH DISCOVER THE SECRET GNOME OPIUM DEN IN THEIR BASEMENT?!

Table of Contents
Latest post: What Ulfer Learned on Spiritual Journey

How Ulfer learned about cosmic unity from glossolalic aliens while wandering the astral plane. Linda clarifies the relationship between rocks and volcanoes.

In Progress: The Choosing or Pot Christ Child Liberation
Gameplay/Screenshots/First Draft ?%/Edits